Redshift Blender



Table Of Contents

  1. Redshift And Blender
  2. Redshift Blender Recipes
  3. Redshift Render For Blender

Introduction

  • An introductory tutorial on the Redshift Blender plug-in. I will be going over some of the basics like plug-in activation, creating lights, making shaders.
  • Jan 31, 2021 In November 2020, Redshift is the latest name in a growing list of “industry-standard” renderers to join the roster of render engines with official blender support. Its latest 3.0.33 release brings with it the first public beta release of its long-awaited Blender plugin among a host of new features.

This shader allows you to blend the results of up to 4 displacement mapping shader nodes. It is essentially a displacement equivalent of the bump blender shader.
The output of this shader is a displacement vector, which when attached to the material displacement input will result in a perturbed surface and normal.

We recommend only using this node to blend mixed types of displacement results (i.e. vector and height). When not using mixed displacement types, you can pre-blend your displacement textures for more accurate and flexible results.

Since this shader outputs a vector, but a material displacement shader connection in Softimage is a scalar, this node must be connected directly to the material. This means that no other math nodes can be placed after it, otherwise incorrect displacement will result.

Redshift is one of the fasters REAL renderers on the planet. In this video I show you some speed comparisons with Cycles (spoiler alert, Cycles gets SPANKED).


Base

Input

This is the displacement vector for the base layer of the material.

Layer 0, 1, 2

Input

This is the displacement vector for a subsequent layer of the material.

Blend Weight

This is a scale that is applied to the displacement vector, to control the 'strength' of the displacement.

Additive Mode

Redshift

By default the blending method for layers is that they 'take' from the previous layers and so on. For example, if Layer 0 had a 'Blend Weight' of 1.0, the base layer would contribute nothing, leaving only Layer 0's displacement contribution. This option allows you to disable that blending rule and just add the subsequent layers.


Layer 1 Weight: 0.0

Additive Mode: Disabled

Base Layer: Brick Texture

Layer 1: Cobblestone Texture

1.0

Disabled

0.5

Disabled

0.5

Enabled

1.0

Enabled

Redshift blender for sale


Maxon has released the first public beta builds of both the new Blender integration plugin for Redshift, its GPU production renderer, and for the new Metal-native version of Redshift for current Macs.

Both open betas are available with Redshift 3.0.33, the latest version of the software.

Redshift Blender

New Blender integration plugin makes it possible to use Redshift with the open-source 3D software
Announced earlier this year, the long-awaited Blender integration plugin makes it possible to use Redshift natively with the open-source 3D software.

The integration uses Blender’s Python API, and features “pretty much identical” render options to those of the other 3D applications Redshift supports, although it’s still very much a work in progress.

Features not currently supported include proxies, texture baking, light linking, point clouds, motion blur and denoising using Redshift’s OptiX and Altus denoisers.

In addition, there is only “basic” support for AOVs – neither Cryptomatte ID matte generation or DeepEXR export is currently available – and only the perspective and orthogonal cameras are supported.

The integration is also currently only avaiable on Windows and Linux, although Maxon comments in the release thread on its forum that work on a macOS edition will start “hopefully soon”.



Long-awaited Metal version of Redshift works with AMD GPUs in new Macs
There is better news for Mac users running Cinema 4D, Houdini or Maya, with the release of the new Metal-native edition of Redshift in open beta.

Originally announced at Apple’s Worldwide Developer Conference last year, the port from Nvidia’s CUDA to Apple’s Metal as a GPU computing API will enable Redshift to run properly on current Mac workstations.

Apple no longer supports Nvidia cards, even as eGPUs, and in any case, CUDA no longer supports macOS.

The new open beta requires macOS 11.0 Big Sur, released publicly last week; and either an AMD Navi or Vega GPU, AMD’s current- and next-generation graphics cards.

That means a machine less than three years old: Navi GPUs first became available in Mac desktops in late 2017 with the iMac Pro, reaching Mac laptops the following year.

Maxon says that it is “working with Apple and AMD” to determine whether AMD’s older Polaris GPUs can be supported in future with “reasonable performance”.

Also new in Redshift 3.0.33: better render denoising, extended support for Houdini
Other changes in Redshift 3.0.33 include support for Object Trace Sets and for portal and mesh lights when running Redshift as a Hydra render delegate within Houdini.

Redshift And Blender

All users can now perform temporal denoising using the Altus denoiser from the command line.

Since we last covered the software, the Redshift 3.0 releases have gone from experimental builds to (semi-)official production versions.

While not all of the features originally planned for the 3.0 release series have yet been implemented, Redshift 3.0.33 can now be downloaded directly from the product website, alongside Redshift 2.6.56.

Pricing and system requirements
The new Blender integration plugin and Metal edition of Redshift are available with Redshift 3.0.33. Both are currently still in beta.

Redshift 3.0.33 is available for 64-bit Windows 7+, glibc 2.17+ Linux and macOS 10.12-10.13 on Nvidia GPUs, or macOS 11.0 on AMD GPUs. It costs $500 for a node-locked licence; $600 for a floating licence.

The integration plugins are compatible with 3ds Max 2014+, Blender 2.90, Cinema 4D R17+, Houdini 17.0+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2014+ (2016.5+ on macOS).


Read more about the new Blender plugin for Redshift on the product forums
(Requires a free user account to view the board)

Read more about the open beta of the Metal port of Redshift on the product forums
(Requires a free user account to view the board)

Redshift Blender Recipes

Related posts:

Redshift Render For Blender

Tags: 3ds max, AMD GPU, Big Sur, Blender, Cinema 4D, CUDA, download link, Houdini, integration plugin, Katana, macOS 11.0, Maxon, Maya, Metal, Navi, new features, Nvidia GPU, open beta, Polaris, price, Redshift, Redshift 3.0.33, Redshift for Metal, Redshift Rendering Technologies, system requirements, Vega